Patch 4.3 - Patch Notes — Warhammer: Vermintide 2 (2024)

Level Fixes / Tweaks

A Quiet Drink

  • Fixed an issue where the broken wooden blockade would appear to be intact for players that spawned in to the map in progress.

Against the Grain

  • Removed a boss wall in the middle of a capture point.

  • Fixed a spot where enemies could just flat out walk or run up a cliffside.

  • Fixed a location where bots could become stuck against breakable wooden blockades.

Athel Yenlui

  • Fixed an issue where bots could become stuck at the location of the second Grimoire.

  • Fixed some places where invisible collisions were blocking projectiles.

  • Fixed a spot where bots would get stuck trying to retrieve the last Tome.

  • Fixed a rare issue where leylines could get locked in place whilst misaligned, soft locking the event.

  • Fixed a number of locations where players and bots could not traverse up steep ledges.

The Blightreaper

  • Fixed a location where the Blightstormer could spawn but be totally unreachable whilst still being able to cast.

  • Fixed a location where Blightstormers could cast from underground.

  • Fixed an issue where bots could become unresponsive when focused on enemies behind walls.

  • Fixed an issue where enemies could spawn behind the sanctum gate.

Blood in the Darkness

  • Fixed an issue where Warpfire Thrower flames could travel through walls.

Convocation of Decay

  • Fixed some situations where progression of the end event could freeze up incorrectly.

  • Fixed an issue where wooden doors would play the incorrect sound when struck.

  • Fixed multiple locations where bots and players could become stuck.

  • Fixed an issue where a wall could block ranged projectiles beyond its appearance.

Dark Omens

  • Fixed a location where patrols could become stuck.

Empire in Flames

Enchanter's Lair

  • Fixed an issue where a barrel could be thrown out of bounds, soft-locking the level.

Engines of War

  • Fixed an issue where Sienna could Fire Walk herself into a ceiling spot.

  • Fixed some cases where a Chaos Spawn could get stuck in branches.

  • Fixed some places where invisible collisions were blocking projectiles.

  • Fixed a location where Skaven could die immediately after spawning.

Festering Ground

  • Fixed a spot where bots would get stuck trying to retrieve the second Grimoire.

  • Fixed a spot that could just heart-attack a player, killing them outright.

  • Fixed a spot in the end event where enemies could spawn out of thin air.

Fort Blink182

  • Fixed a broken respawn location near the first Grimoire.

  • Increased size of the interaction shape on the cannonball, making it easier for players to pick up the cannonball in frenzied situations.

  • Fixed some spots where the cannonball could drop through the terrain.

  • Fixed various spots where players and bots could get stuck.

Fortunes of War

  • Fixed an exploit where players could just basically skip the whole challenge.

  • Fixed a couple of locations that could instantly kill players and bots.

Garden of Morr

  • Fixed a floating Ravaged Art pickup.

  • Fixed an issue where bots could become stuck by the ladder in the end event.

  • Fixed a spot where bots were prone to leap off a cliff.

  • Fixed a location where Beastmen patrols could become stuck.

Halescourge

  • Fixed it so that Saltzpyre's Billhook isn't able to one-shot Brimstone Horsepurge by using the pull action at a specific time.

  • Fixed an occlusion issue on the path leading to the second Tome.

  • Fixed an issue where bots could dodge off the elevator and fall to their doom.

Horn of Magnus

  • Fixed an issue where players could respawn beyond the barrel door event should they die before it.

  • Fixed an issue where textures would appear to be missing.

  • Fixed an issue where enemies could become stuck running down the end event stairs.

  • Fixed an issue where players could become stuck in a corner after respawning.

  • Fixed an issue where barrels would stop spawning after the player carrying the barrel had lost connection.

Hunger in the Dark

  • Fixed a spot where you could see outside the level and another where Sienna could leave the level.

  • Fixed an issue where the barrels in the cart would appear spectral for clients.

  • Fixed a spot where bots would get stuck trying to retrieve the last Tome.

  • Fixed a lighting issue seen in the area where the second Tome is found.

  • Fixed a missing texture observed on a part of the tunnels.

  • Fixed a bug where players could get night vision in the room where the second Tome can be found.

Into the Nest

  • Fixed an issue where players could spawn behind the team in the boss arena.

  • Fixed a spot where Ratling Gunners could shoot throught the water wheel.

  • Fixed an issue where players could spawn in at the end of the map.

Old Haunts

  • Fixed a spot where Bardin bot couldn't retrieve the first Tome.

  • Fixed a few spots where bots could get stuck.

  • Fixed an issue where players and bots that died during the church event could respawn beyond the point of no return.

  • Fixed an issue where enemies spawned by Twitch mode could become stuck, unable to reach players.

  • Fixed an issue where bots were unable to rescue players downed in a specific location.

The Pit

  • Fixed a spot where players could dash through the ground.

  • Fixed an issue where enemies could walk across a fallen bridge during the end event.

Prologue

  • Fixed case of Bardin not accepting healing during his rescue section.

Righteous Stand

  • Fixed a spot where bots were prone to suiciding.

  • Fixed a couple of spots where players could get stuck.

  • Fixed an issue where enemies could become stuck whilst climbing down the walls during the end event.

  • Removed Beastmen. For real this time.

The Screaming Bell

  • Fixed a spot where players could dash through the ground.

  • Fixed an issue where Sienna could Fire Walk her way below the bell.

  • Fixed a "deathzone" location.

Skittergate

  • Fixed an issue where bots would not follow players through the Skittergate nor teleport to them to catch up.

  • Fixed a hole where players could get stuck.

  • Fixed a spot where Bardin bot would get perma-stuck.

  • Fixed multiple cases where players and bots could lose substantial amounts of health when entering the Norsca -> Skittergate portal.

  • Removed an invisible blocker.

  • Fixed an issue where bots would be reluctant to leave the last elevator.

  • Fixed an issue where players could spawn into the map behind the elevator.

  • Fixed an issue where Gatekeeper Naglfahr could be knocked underground.

  • Fixed a location where enemies were able to walk up a tent.

  • Fixed some out of bounds bits.

Taal's Horn Keep

  • Added collision around the Spoils of War pedestal so you cant toss dummies onto the chests (they were wigging out for clients).

War Camp

  • Fixed a spot where players could get stuck.

  • Fixed so a player who joins around the time the battering ram breaches the camp doors, the joined player is able to pass through said doors - whilst previously they were locked out.

  • Fixed a location where enemies and bots were able to walk up walls.

  • Fixed a spot where Sienna could Fire Walk herself to an out-of-bounds part of the map.

Weaves

  • Objects thrown out of bounds should now despawn and be replaced in-bounds.

  • Fixed some locations where players could get stuck.

  • Fixed an occlusion issue causing flickering on Light wind weaves.

Patch 4.3 - Patch Notes — Warhammer: Vermintide 2 (2024)

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